Achievements TOV

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Oct 132020
 

Not impossible, just a challenge…

For the past few months, now that even alts don’t want a lot of the loot, AOU has been focused on the raid achievements, some are easy like “No Control” in Great Divide which I don’t even know how to fail, to the more challenging ones such as “Bad Blood” in ToFS 2 that involves a bit of co-ordination and too much over zealous dps can ruin it in seconds.

Last night was the final one for many who had been opportune to catch all the difficult ones we had beaten recently only once.

The dreaded “Bad Luck” had proven to be our nemesis for a few weeks, quite straight forward in theory – do it wrong and survive, of course, in practice it is not forgiving and very raid wiping upon passing the threshold of what constitutes a success of that particular achievement.

Other notable achievements we found to be interesting were –

“Nobody Called” – avoid the crystals aura in kael, failing it more than once due to a bugged corpse mechanic.

“Do not disturb” – avoid the witch aggroing in Velks, failing it due to misunderstood/ignored raid directions and the Golem boss leashing and dropping under the world more than once.

“Indiscriminate Slayer” – kill a bunch of the wrong mobs in ToFS1, due to them healing the “boss” kill them first, well sure if they spawn….

 Posted by at 04:33

Age of Unity is One

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Jul 122019
 

This week embraces the 1st anniversary of the formation being Age of Unity.

 

 

 

 

We have reached and surpassed all what we expected and hoped to achieve, with all raids (with one special exception) beaten and farmed to equip a huge turnout of players that built AOU into the guild it is today.

From the stagnation of Raging Fury and D’Pikey guilds stuck on Sathiers tomb last year, which we promptly beat within a week of birth, and onto through the relatively easy to learn, difficult to execute Veeshans Peak events.

 

 

 

 

Entering the next/current expansion with some choice GM overseen beta testing with force, we experienced tug of war between flagging 100 raiders and progressing in a timely manner.  besting all the Tier 1 events reasonably well.

 

 

 

 

only posmoke proving a slight hindrance due to broken mechanics and server instability

As some important pen pusher probably said, you cannot please everyone all the time, we moulded the guild to best suit the majority and approach raiding best suited to our situation.

Tier 2 showed to be little problem for us besides general bugs and event changes and permakilled for a while trigger event NPCs

 

 

 

 

And only Tier 3 with its chalk and cheese events left, one beaten first day we tried it, the other one…. wasnt.

 

 

 

 

 

With Meratrash being what it was, insofar as no guild “should” be able to beat it (even though some have) we didnt throw ourselves at the event every day.

Instead, due to the EQ anniversary bonus zone events, the long awaited Gnome Memorial Mountain finally appearing, we pushed our interest towards that before Mera.

Which we beat in good speed, and as seems to be a common theme with the rule of three, the 2nd event was challenging, 1st and 3rd being pretty trivial in comparison.

 

So, all that remains now, is the Meratras event, which is a work in progress, while it might take us sometime to beat, its what we expect.

 Posted by at 01:32

The Bird has flown.

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May 272019
 

RIP Dean – AKA Mistfalcon the Monk.

It is with great sadness and humble respect to have to write this, to report the passing of one of our guildmembers known ingame as Mistfalcon,

He joined our guild Age of Unity with its creation, having previously been in D’pikey – which he had been a part of since 2012.

I had known Dean since 2003 when his monk was named Lighteagle and we had been members of Arch Overseers on the Bristlebane server, at the time one of the strongest guilds serverwide in the game, and after its collapse due to EQ2/WoW launches he was part of the founding members who rebuilt the guild from nothing.

 

 

 

 

 

 

As Everquest progressed over the years I eventually moved servers to Antonius Bayle to find a better populated player base to suit my playtimes, Mistfalcon having a waning interest in playing at the time and loyal to the end with the guild he was part of stayed on Bristlebane, until a chance meeting a few years later as part of Beta testing, he decided to also servermove and join myself and Yinla on Antonius.

Due to the servermove, he had to rename his main character from its original Lighteagle to Mistfalcon, still keeping with the theme he liked.

It wasn’t unusual to see that if he wanted something doing well, he would play other characters at the same time instead of putting people out, with his main alts being a shaman (Kanala), cleric (Frythe) and a ranger (Dheanna)

To the end, Mistfalcon contributed a lot of strategy to learning each and every new event in Everquest, with a similar attitude to a lot of us, to learn the raids and beat them with what we have and not try copy others who had already a working plan.

And in memory of Dean/Mistfalcon, we beat the event yesterday which was the last he had input towards, he will be missed, and on behalf of almost 100 players in Age of Unity, thank you Mistfalcon for your time with us.

 

 Posted by at 12:19
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